Running on Cargo
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EAT ALL THE THINGS 
Mac Win Lin Chrome It does what it says on the box. This piece came about after a year of thinking on OOO and my difficulties accepting it. It's not...
You Have Been Blinded 
You Have Been Blinded And Thrown In A Dungeon... from Jeff Thompson on Vimeo. A non-visual adventure game that uses a vibrating motor as its only source of...
The Death of the Player 
/*a modified version of Roland Barthes seminal "The Death of the Author" essay. modified to fit a game criticism context by find/replacing select...
Make Me Something 
My name is Alex. I have a 3D printer. My birthday is coming up soon and I'd like to make you something, for a year. I'll make things for people in a...
(0,0,0) 
What happens when all of the elements of a place exist in the same physical location? By changing the 3D information of a place from a proprietary format to an...
Writing Things We Can No Longer Read 
Writing Things We Can No Longer Read is a surrealist artgame about the beauty of apophenia. It is the fourth iteration in a series of ephemeral artgames that...
Landscapes 
These are a series of prints made by accident. They are broken and distorted portraits of global icons. Icons imbued with an inordinate amount of faith and trust by...
Me&You 
Another notgame experiment thing. PLAY IT HERE or on KONGREGATE
Down&Up 
A notartgame that follows no conventions but its own, "Down&Up" is a frustrating, colorful and sometimes disturbing experience. It will fight you for control....
Find & Replace 
Find & Replace / performance / Drift Station / Gallery April 1, 2011 Alex Myers* // Video Jeff Thompson // Audio from the release: "During the opening, Alex...
REDACTED PERFECTION 
REDACTED PERFECTION was a group exhibition at Drift Station curated by Jeff Thompson and Angeles Cossio. It ran from February 4 - March 2, 2011. I put a few...
And The Dreams of The Many 
And The Dreams of The Many (ADOTM) is the latest in my series of K'NEX-based installations. Created specifically for Science Fair, a huge local group exhibition...
YPTOLM 
If You Play It Too Often, It Loses Its Meaning is an exploration of interconnected surreal digital compositions. Each moveMeant is an investigation of a theme...
Kill Cams 
Within the terms of the game, a "killcam" is a machinic-moment directly after the user's death. In a composition generated by the constraints of occlusion blocks,...
Of Youth & Dreams in the Evening of Life 
an installation at The bemisUnderground, Omaha, NE. March - April 2010 from the release Alex chooses his materials carefully. He utilizes simple K'nex motors to...
Does Not Play Well With Others 
Oude Natuurmuseum, Groningen, NL. June - July 2009 Roxaboxen, Chicago, IL. October, 2010 I used a simple video game hardware hack to subtly change the dynamics...
And The Dreams So Rich With Color 
an installation at NP3, in Groningen, The Netherlands. Nov - Dec, 2008 The bright, plastic colors disarm the senses and create an expectation of frivolity, yet...
Winning 
Build a small room. Arm two players. Let them kill each other. Over and over and over and over and over. Call it "Winning." It examines the dynamic of popular...