Does Not Play Well With Others
Oude Natuurmuseum, Groningen, NL. June - July 2009
Roxaboxen, Chicago, IL. October, 2011
Propeller, Toronto, Ontario, Canada. February, 2013
I used a simple video game hardware hack to subtly change the dynamics of DOOM2's death-match mode in an effort to subvert the traditional game-play.
3 players experience the game space as an abstracted kaleidoscope while the 4th sees what was originally intended.
The hack serves to change the relationships between the players. Restructuring the original ritual-combat. Both as the typical aggressive power-play and as a new hypnotic experience of the beauty within the machine.
For me, it's about play and the unfettered joy and agony of experience. It is about how we ritualize these experiences in an effort to share with each other.
Whether we share pain or pleasure is up to us